Making School a Game Worth Playing: Digital Games in the Classroom
Ryan Schaaf
Integrate game-based learning for 21st Century skills success!
This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
Teachers learn to use well-designed game elements to:
Promote meaningful student buy-in
Create student-centered, collaborative learning spaces
Teach and assess 21st Century Fluencies aligned to Common Core State Standards
Address multiple intelligences using research-based strategies
Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
Teachers learn to use well-designed game elements to:
Promote meaningful student buy-in
Create student-centered, collaborative learning spaces
Teach and assess 21st Century Fluencies aligned to Common Core State Standards
Address multiple intelligences using research-based strategies
Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
年:
2014
出版商:
Corwin Press
語言:
english
頁數:
160
ISBN 10:
1483359603
ISBN 13:
9781483378534
文件:
EPUB, 6.49 MB
IPFS:
,
english, 2014